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  <title type="text">life savor</title>
  <updated>2019-10-06T01:16:38+03:00</updated>
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  <author>
    <name>kimjone</name>
    <uri>https://kimjone.vuodatus.net/</uri>
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  <entry>
    <title type="html"><![CDATA[MMOG Currency Revolution]]></title>
    <summary type="html"><![CDATA[ "Massively Multiplayer Online Game currencies was first introduced from the 
popular game EQ (EQ) with their currency ""platinum"", also known as ""plat"". 
Since the first pioneers of selling plats on Ebay, many have argued and frowned 
upon those that have ever purchased plats online. I recall many players 
harassing others with foul names such as ""newbie"" and ""ebayer"". It has been 
over 5 years that everyone has been arguing whether the secondary market of 
trading Massively Multiplayer Online Game gold would ever be recognized. Since 
the introduction of EQ platinum, there were probably more than 70% of players 
that wouldn’t even consider purchasing plats and discriminated against those who 
did. As of today, the numbers have been reduced extraordinarily. About 40% of 
the players now purchase currencies, 30% still disliking the idea and 30% of the 
other players probably does not care too much and may purchase some them selves 
in the near future. Although online game currency is still a new trend to the 
online gaming community, it is getting popular at a very hasty rate. Within the 
end of 2010, I conceive even the publishers themselves will support the 
foundation of the secondary market. Sony Online Entertainment (SOE) have now 
begun their own EQ 2 gold sell system and planning to start a new Massive 
Multiplayer Online Role Play Games in which they intend to sell currencies and 
items themselves. With their support, I’m sure the secondary market will be 
recognized over a period of time. The secondary market is only as successful as 
the primary. With the release of World of Warcraft (WoW), there are now more 
than 4.5 million subscribers. A vast majority of those players are probably new 
to the Massive Multiplayer Online Role Play Games world. <a href="http://www.wowgold4europe.de/" rel="nofollow">wow gold</a> A large increase of 
subscribers means alot more potential for the secondary market. 
<hr />
So far, World of Warcraft gold has been the hottest seller of the year and 
perhaps a few more years down the way. With the huge demand on, many players 
have even started a career in which they collect gold, items and other virutal 
assets and sell them to players or to stores who may buy them at wholesale price 
and resell it backwards to individuals. <a href="http://www.gamesavor.com/" rel="nofollow">wow gold</a> The secondary market one 
day may even be large than the primary. Many gamers of today probably spend more 
on buying currencies, items and equipments than their subscription fee. The 
publishers themselves can't even deny the certainty that there are lots of gold 
to be made in the secondary market that over a vast period of time I'm sure they 
will be selling their virtual assets themselves. <a href="http://www.mp3playerstore.fr/" rel="nofollow">mp3</a> As for whether the players 
will support it or not, I conceive is just a matter of time before espousal, of 
course there will ever be a few who will dislike the idea. If you're ever 
interested in purchasing World of Warcraft Gold or EQ Platinum check out 
Team-VIP.com. " "The following is a list of mounts available in the game. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx" rel="nofollow">wow gold</a> 
Mounts are associated with a specific race and are available to other races if 
the player has achieved Exhalted reputation with that race's capital city. For 
example, for a Dwarf to purchase a Night Elf mount, he or she must have Exhalted 
reputation with the Night Elf city of Darnassus. There are two types of mounts. 
<a href="http://www.gamesavor.com/" rel="nofollow">buy 
wow gold</a> The first is available at level 40 and gives a 60% speed increase 
and the second is available at level 60 and gives a 100% speed increase. Note 
that the costs for each are different. In order to ride a mount, a player must 
first purchse the riding skill for that type of mount, which costs 20 gold. 
<hr /><a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx" rel="nofollow">wow gold</a> 
The strong bond between the humans of Azeroth and their warhorses has existed 
for generations. However, since the fall of Lordaeron, only select varieties 
continue to be bred throughout Alliance-controlled lands.<br /><br /><br /><p><span style="font-size:10pt;font-family:Arial;" lang="en-us" xml:lang="en-us">RELATED LINKS:</span></p><p></p>

<p><span style="font-size:10pt;font-family:Arial;" lang="en-us" xml:lang="en-us"><a href="http://teresa.iza.ne.jp/" rel="nofollow">http://teresa.iza.ne.jp</a><br /><a href="http://naicygong12.iza.ne.jp/" rel="nofollow">http://naicygong12.iza.ne.jp</a><br /><a href="http://www.fiql.com/blogs/naicygong" rel="nofollow">http://www.fiql.com/blogs/naicygong</a><br /><a href="http://d.hatena.ne.jp/annasu/" rel="nofollow">http://d.hatena.ne.jp/annasu/</a><br /><a href="http://blog.nationmultimedia.com/sunny" rel="nofollow">http://blog.nationmultimedia.com/sunny</a><br /><a href="http://teresag.exblog.jp/" rel="nofollow">http://teresag.exblog.jp</a></span></p><p></p>

<br />]]></summary>
    <published>2008-06-17T11:55:00+03:00</published>
    <updated>2019-10-06T01:16:27+03:00</updated>
    <link rel="alternate" type="text/html" href="https://kimjone.vuodatus.net/lue/2008/06/mmog-currency-revolution"/>
    <id>https://kimjone.vuodatus.net/lue/2008/06/mmog-currency-revolution</id>
    <author>
      <name>kimjone</name>
      <uri>https://kimjone.vuodatus.net/</uri>
    </author>
  </entry>
  <entry>
    <title type="html"><![CDATA[1-300 Lockpicking Guide]]></title>
    <summary type="html"><![CDATA["I thought I would post this since I get asked as a rogue all the time what the 
easiest way to level up your lockpicking is. I have tips for both horde and 
alliance to get your lockpicking from 1-300 pretty easy. Having it at 300 is the 
best thing because you don't need to worry about keys for doors, there are 
exceptions though. Since the keyring was added keys don't take up space, but you 
could still pick a lock before you get the key, like the searing gorge key. In 
addition to the steps below, make sure you pickpocket any humanoids that you 
can, hopefully they'll drop chests. If you can't open it up then save it for 
when you are at that skill so you have a fast boost. There is also footlockers 
in various locations that you can use for skill ups. You can also sit in town 
and open boxes for people. You don't get much business this way but it does help 
you level for free. Step 1 : (About 1-75) Do the Inital Rogue lockpicking quest 
Horde: This entails feeding a parrot a cracker close to ratchet, then unlocking 
the chests on the boat. You want to do this until the chests are grey to you, 
and ya, its going to take a while. Alliance: You're going to go to the tower in 
Lakeshire and open them up until they're grey to you as well. Step 2 : (About 
75-175) Poison Quest Horde: Little known trick, while doing this quest in the NW 
barrens in the Venture Co. area is a chest at the top of a tower... Repeat what 
you did in Step 1. Open that chest until it goes grey... That'll help get you 
passed or up to 175 Alliance: Similar to Horde. 
<hr />
While in the tower at Westfall keep opening the chest at the top until you reach 
about 175. May be hard if the boss aggro's you so bring a friend or level up. 
The chest will curse you everytime you open it so if you do this after the 
initial quest you have to get a cleanse. Step 3 : (About 175-250) Scarlet 
Monestary (see step 4 if to hard) Horde and Alliance: You can first start with 
unlocking the door into the instances but this can only be done about every 10 
minutes per door. If you don't wait then it doesn't count as skill up. So just 
pick them then run into the Cathedral. Jump into the left locked door and into 
the cathedral instance. <a href="http://www.wowgold4europe.de/" rel="nofollow">wow gold</a> Sneak up, or run if you 
can avoid being aggro'd, and pick the cathedral door then run out and reset. If 
you find you are too low to start on the door because you are too lazy, jump 
into the first instance and pickpocket everything in there. This is of course, 
making sure you have your stealth maxed to avoid detection. <a href="http://www.gamesavor.com/" rel="nofollow">wow 
gold</a> You can repeat that as many times as needed, but if you followed step 1 
and 2, the cathedral door will get you to 250. This step can take longer than 
when I originally did it since you can only reset an instance 5 times an hour. 
Step 4 : (About 250-280) Pickpocketed Boxes or Various Footlockers Horde and 
Alliance: Like mentioned at the top, when you pickpocket mobs and they drop 
boxes you can't open yet, save them and when you can open them you'll get a big 
fast boost. <a href="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx" rel="nofollow">wow 
power leveling</a> Once I opened up the SM doors to 250 I had heavy lockboxes I 
used and got 20 free points. 
<hr />
Pickpocket and lockpick them until your heart is content. Although SM is more 
effective cause of the respawn, it is better then getting pummled by elite's. <a href="http://www.digihedo.fr/" rel="nofollow">mp3 
players</a> You also want to go around to zones that are within your level range 
and find footlockers. Step 5 : (About 280-300) Black Rock Depths Horde and 
Alliance: All you have to do now is lockpick inside BRD until 300. What you do 
is go into BRD and turn left and open up the 3 doors. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx" rel="nofollow">wow gold</a> 
Rinse and Repeat until 300. You get a max of 3 skill ups per run. " "I don't 
have to make fun of the possibilities of becoming addicted to World of Warcraft 
to the point of forgetting your real life and building a toilet to substitute as 
a desk chair so you won't have to interrupt raids for bathroom breaks, as enough 
people have demonstrated such behavior in reality. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx" rel="nofollow">wow gold</a> 
Rather, I direct you to laugh about it instead, with The Onion's take of the 
future of WoW: World of World of Warcraft. You might be laughing, but would 
people buy it. I can't help but think some people might.<br /><br /><br /><p><span style="font-size:9pt;font-family:Arial;" lang="en-us" xml:lang="en-us"><br /></span><span style="font-size:10pt;font-family:Arial;" lang="en-us" xml:lang="en-us">RELATED
LINKS:</span></p><p></p>

<p><span style="font-size:10pt;font-family:Arial;" lang="en-us" xml:lang="en-us"><a href="http://wowgamezone.blogs.nouvelobs.com/" rel="nofollow">http://wowgamezone.blogs.nouvelobs.com/</a><br /><a href="http://www.soulcast.com/wowgoldhunter/" rel="nofollow">http://www.soulcast.com/wowgoldhunter/</a><br /><a href="http://wowgoldmaster.iblog.com/" rel="nofollow">http://wowgoldmaster.iblog.com/</a><br /><a href="http://community.mytypes.com/wowgold01/weblog" rel="nofollow">http://community.mytypes.com/wowgold01/weblog</a><br /><a href="http://www.yourblogs.net/wowgoldmonster/" rel="nofollow">http://www.yourblogs.net/wowgoldmonster/</a><br /><a href="http://naicygong.22.dtiblog.com/" rel="nofollow">http://naicygong.22.dtiblog.com</a></span></p><p></p>

<br />]]></summary>
    <published>2008-06-17T11:53:00+03:00</published>
    <updated>2019-10-06T01:16:29+03:00</updated>
    <link rel="alternate" type="text/html" href="https://kimjone.vuodatus.net/lue/2008/06/1-300-lockpicking-guide"/>
    <id>https://kimjone.vuodatus.net/lue/2008/06/1-300-lockpicking-guide</id>
    <author>
      <name>kimjone</name>
      <uri>https://kimjone.vuodatus.net/</uri>
    </author>
  </entry>
  <entry>
    <title type="html"><![CDATA[World of Warcraft: grouping and soloing in Wrath of the Lich King]]></title>
    <summary type="html"><![CDATA["There are quite a number of players who are concerned most the solo content in 
Blizzard's World of Warcraft, especially when the developers release Wrath of 
the Lich King. Community Manager Bornakk addressed these concerns saying that 
the game already has a lot of solo content as it is. He mentioned that because 
of this, they decided to focus on adding more variety to the game. A move which 
lead them to focus on group content: You can level up to the max level, go 
through every zone, complete the vast majority of quests, enter battlegrounds 
and continually do a number of daily quests without ever grouping up with other 
players - but adding more variety to the game is important to a lot of people 
and that is where the 5 person and then 10/25 person raid dungeons come into 
play. This doesn't mean that the developers are ignoring the casual and 
solo-oriented players. On the contrary, the developers feel that the new content 
will be reachable enough for these two groups to enjoy as well. So before we go, 
here's what Bornakk have to say: I understand your desire for this, but grouping 
up is an important part of the game, our goal with the 10 person raids is to 
making the raiding content feel a little less exclusive to players, but if you 
want to see everything then you would need to take on the challenges of every 
characteristic of the game. Naturally, people are beauty worked up most the 
Death Knight existence released. However, many don't seem to understand exactly 
how unlocking it is going to work. This is what Blizzard has said so far: In 
order to unlock the Death Knight, you must perform a series of quests similar to 
the Onyxia key chain or the Warlock mount quest. This chain will begin somewhere 
between level 55 and level 70, as Blizzard doesn't want people rushing to level 
80 purely so they can play as a Death Knight. 
<hr />
When you have completed these quests, you will be healthy to create a Death 
Knight feature that is pre-leveled to at least level 50 (exact value not 
confirmed). Your old feature WILL NOT be consumed, or augmented, or anything 
like that. See the section on the Death Knight here to see Blizzard's 
confirmation of this. The Death Knight is a tank hybrid, similar to Paladin in 
that it is a tanking caster, but different in that it focuses on dark damaging 
spells whereas the Paladin is focused more on holy and healing aspects. The 
Death Knight utilizes a new ""Rune"" system, different from Rage, Mana, and 
Energy. <a href="http://www.wowgold4europe.de/" rel="nofollow">wow gold</a> ""When you are out of 
combat, you can switch your active runes around a few types; you have 6 rune 
slots. Abilities will put certain rune types on cooldowns or may even use 
multiple runes. Thus, what runes you choose change how your deathknight plays in 
combat."" There are three rune types: Blood, unholy, and frost. <a href="http://www.gamesavor.com/" rel="nofollow">wow 
gold</a> Information found here. Death Knights will not use shields, but can 
dual wield as well as use the standard two-handed weapons. They can put on plate 
fit. <a href="http://www.wowgold4europe.fr/" rel="nofollow">wow</a> " "The thing I love most 
most summer is the thunder storms. Forget the constant days of 90 degree weather 
making my housing bake even when the expose conditioning is on, it's those 
storms rolling in with lightening striking a few hundred feet from me that I 
love. My guild-mates are going to love that too, especially when I'm raiding 
with them. We've have our first couple weeks of this in game, and already I've 
heard ""Be right backwards, Tornado,"" from some guildies living down in Kansas. 
<a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx" rel="nofollow">wow gold</a> 
Luckily everything was okay and no one got hurt, but the certainty still remains 
– we lost our head Mage for 30 minutes, and that's 30 minutes of our life we 
can't have backwards! While a Mage having to take a break in the middle of raids 
isn't a show stopper, having the heaved tank (my role) go offline is. 
<hr />
I've have the unfortunate situation of having that occur a couple days past. The 
computer I was raiding on wasn't plugged into my UPS (Uninterruptable Power 
Supply), so I was disconnected from everything when we lost power for most 30 
seconds. <a href="http://www.mp3playershopping.de/" rel="nofollow">mp3 player</a> However with a 
taste of tinkering around, I was healthy to put myself in a situation that lets 
me stay on even when the power hiccups. What I was healthy to do was to plug 
into the UPS only the essential things my heaved computer needs to stay online. 
This included my CPU (the bounteous box where most of the computer's hardware is 
stored), my monitor, my cable modem, and my router. That filled up every four 
spots acquirable on my UPS. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx" rel="nofollow">wow gold</a> 
I tried this quickly one evening when the power went out hasty on. When it went 
out again later that evening, my other computers got cut, but the computer I was 
playing WoW on kept going – along with the internet connection.<br /><br /><br /><p><span style="font-size:10pt;font-family:Arial;" lang="en-us" xml:lang="en-us">RELATED LINKS:</span></p><p></p>

<p><span style="font-size:10pt;font-family:Arial;" lang="en-us" xml:lang="en-us"><a href="http://wowgoldmonster.blogstream.com/" rel="nofollow">http://wowgoldmonster.blogstream.com/</a><br /><a href="http://ppcwow.busythumbs.com/" rel="nofollow">http://ppcwow.busythumbs.com/</a><br /><a href="http://emily5656.mindsay.com/" rel="nofollow">http://emily5656.mindsay.com/</a><br /><a href="http://wowhunter.canalblog.com/" rel="nofollow">http://wowhunter.canalblog.com/</a><br /><a href="http://sunny1213.createblog.com/blog/" rel="nofollow">http://sunny1213.createblog.com/blog/</a><br /><a href="http://hubpages.com/profile/ponyma" rel="nofollow">http://hubpages.com/profile/ponyma</a></span></p><p></p>

<br />]]></summary>
    <published>2008-06-17T11:52:00+03:00</published>
    <updated>2019-10-06T01:16:31+03:00</updated>
    <link rel="alternate" type="text/html" href="https://kimjone.vuodatus.net/lue/2008/06/world-of-warcraft-grouping-and-soloing-in-wrath-of-the-lich-king"/>
    <id>https://kimjone.vuodatus.net/lue/2008/06/world-of-warcraft-grouping-and-soloing-in-wrath-of-the-lich-king</id>
    <author>
      <name>kimjone</name>
      <uri>https://kimjone.vuodatus.net/</uri>
    </author>
  </entry>
  <entry>
    <title type="html"><![CDATA[Gamers are not lonely losers]]></title>
    <summary type="html"><![CDATA["Gamers seem to get a lot of intense press. From controversial episodes in the 
hasty days of Dungeons and Dragons to WoW addictions that are more shameful than 
online porn. Anyone who doesn't know us might actually conceive that we're 10 
million level-dwelling social troglodytes. The dweller Medical Association is 
even considering the constituent of video game addictions to their bounteous 
book of mental problems (also known as the Diagnostic Statistical Manual of 
Mental Disorders). A new study by Victoria University found just the opposite. 
They found that most 15% of their 621 participants certificated as problem 
gamers, that is they spent more than 50 hours a week playing games. Even among 
that 15 percent, only one percent showed signs of poor social skills. While 
there are some who have a major problem gaming craving most of us are normal 
people who unwind with a video game. The researchers concluded that public 
opinion of gamers is largely driven by stereotypes than existent certainty. 
Sure, non-gamers don't understand why 2 hours of game time is considered casual, 
but for the life of me I don't understand why people plop in front of prime-time 
TV every night or skip out of perfectly well airplanes. It's a matter of 
perspective, which is largely driven by popular media. I conceive that as the 
gamer community continues to grow and becomes more mainstream, public opinion 
may shift. John Loton, the communicator of the study was quoted as saying ""I 
think it's an evolution of social and cultural stereotypes that suggest only 
nerds and geeks play computer games. The reality is that nowadays everyone is 
playing video games."" With every of the intense press, it's exciting to see a 
tale that doesn't demonize online gamers. I'd like to see more studies that show 
who gamers truly are. It's no longer staggering to discover that a public figure 
logs in to WoW. 
<hr /><a href="http://www.wowgold4europe.de/" rel="nofollow">wow gold</a> Now, I bring up the 
income for this specific reason. I can save gold hanging out with my WoW 
friends, instead of going and getting drunk at a stupid forbid. Of course, I 
don't exclude myself every the time, but, a night at the forbid can run $50-100. 
<a href="http://www.gamesavor.com/" rel="nofollow">wow 
gold</a> VS a night on WoW, that's, like, $0.20. And just as much fun, and much 
less negative results. 47 hours a week with my friends OFF WoW. Should you say 
I'm chronic to my friends instead. <a href="http://www.gamesavor.com/" rel="nofollow">cheap wow gold</a> " " I've recently 
been pondering if, and when, I should retire from raiding. Playing with 24 other 
people to fulfill a common goal is a wonderful thing. The teamwork and 
exhilaration from downing a boss for the first time is something that's 
difficult to put into words – it's fun, challenging, frustrating, and every 
around a great time. But when is it a well time to stop. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx" rel="nofollow">wow gold</a> 
Everything eventually gets old and dies. Yes, one day our loved WoW will no 
longer exist; even though that might be a couple decades from now (though I have 
my doubts WoW will ever truly go off-line, but that's added article). What I 
want to be sure happens is that I leave this state I love so much on a high note 
– and not leave when it's embellish a pain and something that I'll look 
backwards disfavorably upon. Right now my life allows me to raid. <a href="http://www.digihedo.fr/" rel="nofollow">mp3 
players</a> I have classes and WoW Insider work during the day, and at night I 
have time to raid for a few hours and hang out with the girlfriend and other 
folks as well. That strikes a well equilibrise in life – allowing both things 
that I want to do by myself (WoW), and things that I want do with others 
(girlfriend, friends, etc...) If that equilibrise were to ever change where I'd 
have to sacrifice something at night – it surely will be my WoW time over time 
spent with my girlfriend. 
<hr />
In that case, raiding will have to stop. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx" rel="nofollow">wow gold</a> 
But I'm not there already (at least I think, 'she' might have a different 
opinion). I have known some people to stop when the content progressed to a 
point where they were having to work more than they were used to.<br /><br /><br /><p><span style="font-size:10pt;font-family:Arial;" lang="en-us" xml:lang="en-us">RELATED LINKS:</span></p><p></p>

<p><span style="font-size:10pt;font-family:Arial;" lang="en-us" xml:lang="en-us"><a href="http://annasu.blogdiario.com/" rel="nofollow">http://annasu.blogdiario.com/</a><br /><a href="http://annasu.blog4.petitmall.jp/" rel="nofollow">http://annasu.blog4.petitmall.jp/</a><br /><a href="http://wowgamezone.centerblog.net/" rel="nofollow">http://wowgamezone.centerblog.net/</a><br /><a href="http://wowfreezone.canalblog.com/" rel="nofollow">http://wowfreezone.canalblog.com/</a><br /><a href="http://wowgamezone.gnomz.com/" rel="nofollow">http://wowgamezone.gnomz.com/</a><br /><a href="http://game.blogs.courrierinternational.com/" rel="nofollow">http://game.blogs.courrierinternational.com/</a></span></p><p></p>

<br />]]></summary>
    <published>2008-06-17T11:51:00+03:00</published>
    <updated>2019-10-06T01:16:34+03:00</updated>
    <link rel="alternate" type="text/html" href="https://kimjone.vuodatus.net/lue/2008/06/gamers-are-not-lonely-losers"/>
    <id>https://kimjone.vuodatus.net/lue/2008/06/gamers-are-not-lonely-losers</id>
    <author>
      <name>kimjone</name>
      <uri>https://kimjone.vuodatus.net/</uri>
    </author>
  </entry>
  <entry>
    <title type="html"><![CDATA[End of the road]]></title>
    <summary type="html"><![CDATA["In this situation, further departures harm the guild even more, especially if you're an officer. Your choice is to try and convince people that you can keep everything together, that the guild will pull through and that everything will be every right ?or to walk absent, knowing you have worked to your limit trying to fix things. Walking absent isn't easy. You're leaving behindhand players you have raided with for months or years, people who relied on you and who may never forgive you deserting in the 'hour of need'. But on the other hand, what if most of the players you genuinely respected have already gone. There will ever be some players who deserve more, but as that number gets smaller it's easier to leave. Sometimes fresh murder is the respond. Let the jaded officers go and reform with a stronger management team, clearly defined roles, people willing to do what it takes to get the guild running again. The enthusiasm and belief in the guild brought in by these people is far more powerful than forcing someone who doesn't want to be there to 'stick it out' and take on even more work to fix things. It might involve a few sweptback steps, but ultimately provides a more solid grounding for the expansion. The other deciding, which we've seen time and again, is to simply break up the guild. Go casual, keep the guild lable for nostalgia but let the serious raiders find new homes. Perhaps merge with someone else, but ultimately, put the guild out of its misery and give people the freedom to move on without guilt or regret. It's up to the guild to decide which is prizewinning. Combining forces could be an option Of course, many guilds aren't going through this and sometimes it's clear to see why. 
<hr />
Strong, counterpoised officer teams, well number raiders who care most progress and performance over loot, an influx of high-performing recruits to take the place of those who naturally leave; every these seem to make a guild that lasts. <a href="http://www.wowgold4europe.de/" rel="nofollow">wow gold</a> So if you're building a raid guild for the future, make your foundations solid and don't pile everything on one or two people who will inevitably burn out. And so, what destination for an endgame raider, ex-officer, ex-raid leader and every round dogsbody. To enjoy the silence and peace of the real world for a while. To reroll with a guild full of like-minded people. <a href="http://www.gamesavor.com/" rel="nofollow">wow gold</a> Or to transfer somewhere else, and enjoy the simplicity of excelling at your class without having to deal with the clamours of the kindergarten for once. Rerolling is tough but many people have found success with rerolls This, in and of itself, is an discussion for PvE to PvP transfers. Far too many players have gone through similar processes to this, partly due to the lack of PvE recruits ?and are now themselves stuck, excellent players with brilliant gear, but unable to be the prizewinning they can simply due to choosing the wrong type of server three years past. <a href="http://www.gamesavor.com/" rel="nofollow">buy wow gold</a> With guilds like Juggernaut rerolling entirely on PvP, the situation is decent extreme ?there may be hope in specific cases but unless Blizzard change their mind and go backwards on months of denial, those of us on PvE realms have to stick it out. Our choices are to deal with the problems of finding well recruits with only a fraction of the playerbase to draw from, or give up and reroll. " <a href="http://kimjone.xtrablog.dk/" rel="nofollow">WOW now</a> "In this column I've talked most what makes raid guilds as a whole break up, but not what makes individuals decide raiding isn't for them. 
<hr />
Having seen multiple guilds go through this process en masse recently, and breaking up as a result, here's a point-of-view on raiding and when it's time to stop or move on, supported on personal experience in a European PvE guild. As a long-term raider staying in one guild, one tends to draw responsibility. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx" rel="nofollow">wow gold</a> Capable people, or those with time and the willingness to help, gravitate towards the top ?those who can play their class as well as multitask embellish raid leaders, while others might help out with rotations, DKP, logging or the guild slope. However, people leave over time for a number of reasons, and the officer group is at a high risk of having members burn out as the responsibilities beyond raiding take their thankless toll. Without finding competent replacements, or with new officers deferring to their seniors and thus not reducing the workload at every, it's easy for the guild's cares and woes to rest on one or two pairs of shoulders. All the raid leading and management end up resting with a couple of people who embellish increasingly jaded with the situation. When you reach the point when you, as an officer, have no desire to log in due to the impending headaches that will land at your feet; when you watch the clock during raids; when, frankly, raiding becomes on a par to a intense job you can't wait to quit ?then no wonder it becomes difficult to motivate others through tough periods, too. <a href="http://www.digihedo.fr/" rel="nofollow">mp3 players</a> But why is this time particularly tough. The requirements of Sunwell have taken their toll on many guilds With the achievement of summer, even more raiders have quit nudity or taken breaks so they can go on vacation or get on with RL. This happens everywhere, but some guilds are existence crippled by having key players leave, causing others to follow because the place isn't the same without them. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx" rel="nofollow">wow gold</a> Going from smooth error-free performance to breaking in new recruits (who aren't the number you hoped, but the recruitment pool on PvE especially has dried up)<br /><br /><br /><p><span lang="en-us" style="font-size:10pt;font-family:Arial;" xml:lang="en-us">RELATED LINKS:</span></p><p></p>
<p><span lang="en-us" style="font-size:10pt;font-family:Arial;" xml:lang="en-us"><a href="http://wowhunterzone.canalblog.com/" rel="nofollow">http://wowhunterzone.canalblog.com/</a><br /><a href="http://wowhunterzone.over-blog.com/" rel="nofollow">http://wowhunterzone.over-blog.com/</a><br /><a href="http://blogs.grab.com/wowhunterzone" rel="nofollow">http://blogs.grab.com/wowhunterzone</a><br /><a href="http://www.blogigo.de/Makepeace" rel="nofollow">http://www.blogigo.de/Makepeace</a><br /><a href="http://makepeace.fyfz.cn/blog/makepeace/" rel="nofollow">http://makepeace.fyfz.cn/blog/makepeace/</a><br /><a href="http://www.perfspot.com/blogs/myblogs.asp" rel="nofollow">http://www.perfspot.com/blogs/myblogs.asp</a></span></p><p></p><br />]]></summary>
    <published>2008-06-17T11:49:00+03:00</published>
    <updated>2019-10-06T01:16:36+03:00</updated>
    <link rel="alternate" type="text/html" href="https://kimjone.vuodatus.net/lue/2008/06/end-of-the-road"/>
    <id>https://kimjone.vuodatus.net/lue/2008/06/end-of-the-road</id>
    <author>
      <name>kimjone</name>
      <uri>https://kimjone.vuodatus.net/</uri>
    </author>
  </entry>
  <entry>
    <title type="html"><![CDATA[Shaman and the Wrath Alpha]]></title>
    <summary type="html"><![CDATA["This one is still largely up in the expose, but it also seems Shaman in general 
are getting Hex. I'm sure you remember Hex from Zul'Farrak and LBRS, right. You 
know, repeatedly getting turned into a frog, over and over again. Gosh, I hate 
Zul'Farrak. Anyway, yes, it seems Shaman will be getting a form of CC. Hoorah! I 
think you get the idea. Shaman get a lot of beauty neat things. I didn't even 
mention the straight up awing stuff like the knowledge to summon Spirit Wolves, 
Thrall style. I essentially just mentioned the things that will probably have an 
active effect on how Shaman will play in their primary raid roles. A full 
rundown of their abilities is probably meliorate suited to Totem Talk. Maybe 
Matt Rossi will take a look at that for every of you. Now why did I mention 
these things. Well, I explained what they are probably doing to handle loot 
homogenization. The other thing I notice while looking over Shaman and the 
previous classes I've talked most is that it seems they're increasing just how 
much damage the Hybrids are capable of dealing. I'm sure the Pure classes will 
still pull free, but there seems to be an active effort to lessen that gap, 
which is something we've discussed before. Why would they be closing that gap, 
though. Things seemed beauty counterpoised in TBC, didn't it. Sure, Hybrid 
damage didn't keep up with the pure classes, but the sheer utility made it 
worthwhile, right. I, at least, think that was definitely the case in TBC 
raiding. However, Wrath is taking the emphasis off of 25-united states marine 
corps raiding and placing it on 10-united states marine corps raiding. That 
massive utility is not going to be as well as it used to be, and not as 
important. 
<hr />
You likely won't have an entire group benefiting from the entire range of an 
Enhancement Shaman's utility. Your Enhancement Shaman will probably be with two 
other physical DPS and your two tanks in a 10-united states marine corps raid. 
It's possible that your 10-united states marine corps fields a full physical DPS 
group, but it's unlikely. In 10-united states marine corps raids, the raid DPS 
that a Shaman supplies is far smaller than if he or she were in a 25-united 
states marine corps raid. Their utility no longer makes up for their lower 
personal DPS in a Wrath of the Lich King raiding scene. <a href="http://www.wowgold4europe.de/" rel="nofollow">wow gold</a> The gap between Hybrids 
and Pure classes must be smaller for a raid game that emphasizes the smaller 
group sizes. Plus, that potential CC in the form of Hex makes 10-united states 
marine corps group composition more lenient in constituent to its obvious PvP 
applications. If you look at the spells and abilities these classes are getting 
so far, the heavy emphasis on buffing your group and raid has also been toned 
down. The group-wide buffs are mostly what they are in TBC. <a href="http://www.gamesavor.com/" rel="nofollow">wow 
gold</a> Very little has been added or changed on that front. The emphasis has 
been taken off of buffing others, and been placed on empowering the Shaman, 
Druid, et cetera. This was needed to some extent, but the shift was rather fast, 
and indicative of the kind of game we'll see in Wrath. As someone who adores 
25-united states marine corps raiding, it is confessedly a little saddening to 
see class design shift absent from that so sharply. <a href="http://www.gamesavor.com/" rel="nofollow">world of 
warcraft gold</a> However, I will adjudge that it's probably the prizewinning 
move for the majority of the WoW community. Plus, some of that stuff is beauty 
sweet. Summoning spirit wolves. 
<hr /><a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx" rel="nofollow">wow gold</a> 
Hell yes. Again, I didn't mention every new knowledge and talent that Shaman are 
getting. There's a lot of other really cool stuff, including some fantastic PvP 
buffs for Enhancement Shaman. <a href="http://www.mp3playershopping.de/" rel="nofollow">mp3 player</a> Yeah, you heard 
that right. PvP buffs for Enhancement. Here's to hoping that my theories and 
interpretations are interesting to someone other than myself, and that Shaman 
will be in top form in Wrath! The love is definitely needed, and I hope that 
Blizzard follows through. " "The seedy underbelly of the internet continues to 
supply the goods. Just in time to follow up on our look at Druids and Shadow 
Priests, we're supplied with some potential Shaman information. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx" rel="nofollow">wow gold</a> 
Let's hope Paladin timing will be as convenient, though it seems unlikely. As 
usual when discussing Alpha information, it's ever wise to remember that much of 
it will likely change by launch.<br /><br /><br /><p class="MsoNormal"><span style="font-size:10pt;font-family:Arial;" lang="en-us" xml:lang="en-us">RELATED
LINKS:</span></p><p></p>

<p class="MsoNormal"><span style="font-size:9pt;font-family:Arial;" lang="en-us" xml:lang="en-us"></span></p><p> </p>

<p class="MsoNormal"><span style="font-size:10pt;font-family:Arial;" lang="en-us" xml:lang="en-us"><a href="http://blog.enet.com.cn/blog.php?uid=5459" rel="nofollow">http://blog.enet.com.cn/blog.php?uid=5459</a><br /><a href="http://makepeace.chemicalblogs.com/" rel="nofollow">http://makepeace.chemicalblogs.com/</a><br /><a href="http://blog.chinamil.com.cn/user1/makepeace/index.html" rel="nofollow">http://blog.chinamil.com.cn/user1/makepeace/index.html</a><br /><a href="http://makepeace.blog.ccidnet.com/" rel="nofollow">http://makepeace.blog.ccidnet.com/</a><br /><a href="http://space.zdnet.com.cn/?uid-329119" rel="nofollow">http://space.zdnet.com.cn/?uid-329119</a><br /><a href="http://home.phpchina.com/space.php?uid=69606" rel="nofollow">http://home.phpchina.com/space.php?uid=69606</a></span></p><p></p>

<br />]]></summary>
    <published>2008-06-17T11:46:00+03:00</published>
    <updated>2019-10-06T01:16:38+03:00</updated>
    <link rel="alternate" type="text/html" href="https://kimjone.vuodatus.net/lue/2008/06/shaman-and-the-wrath-alpha"/>
    <id>https://kimjone.vuodatus.net/lue/2008/06/shaman-and-the-wrath-alpha</id>
    <author>
      <name>kimjone</name>
      <uri>https://kimjone.vuodatus.net/</uri>
    </author>
  </entry>
</feed>
